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Updates / Fixes 28th March - 11th April

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Updates / Fixes 28th March - 11th April Empty Updates / Fixes 28th March - 11th April

Post by gold Tue Apr 14, 2009 9:03 am

time to catch up, sorry for the delay to tranfer news to this board:

Catalin wrote:
* Frintezza Raid fixed:
* update: Halisha (1 stage) transform time (50% hp -> 15% hp) (checked from info, retail movies)
* fixed: Halisha (2 stage) high power defence (m.def, p.def stats decreased and more power them HalishaI stats)
* fixed: HalishaII start use Mass Drain on 15% hp (decreased from 40%)
* updated: Frintezza dont deactivate room zone's. Now this will be deactivated always after raid finished.
* Now good and Halisha killing possible.
* Devasted Castle fixed.
* Fixed Skill Awakening (Great Wolf)
* Added spawn protection Variable to Teleporter.
* Fixed Binding Cubic Duration and Activate Rate.
* Added Aura Flash Stun Abnormal Visual Effect.
* Fixed Skill Word of Fear - Mass Fear now affect also on pvp
# - Fixed draw symbol issuein some cases
# - Great Wolf / Fenrir exp table updated (now correct skill acquire, but u will loose some levels on high level pet).
# - fix: Rift mobs lethal protection removed
# - Beginning developing on "Hellbound Isle"
# - updated some skills from "ISLE OF PRAYER"
# - Fixed Some Armors for Kamael.
# - Added Skill Eva's Will effect.
# - Updated Divine Power Effect.
# - Added Skill Power Break New Enchant Route.
# - Added Skill Freezing Strike New Enchant Route.
# - With Forgotten Scroll Spirit of Phoenix you can learn Spirit of Phoenix and Flame Icon
# - With Forgotten Scroll Eva's Will you can learn Eva's Will and Touch of Eva
# - With Forgotten Scroll Pain of Shilen you can learn Pain of Shilen and Touch of Shilen
# Fortesses last stage of testing before adding to server.
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Post by Orangensaft Tue Apr 14, 2009 9:35 am

gold wrote:
Catalin wrote:
* Added spawn protection Variable to Teleporter.

Looks like they have finally implemented a Teleport-Spawn protection like on DN. Very nice.

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Post by zv Tue Apr 14, 2009 1:12 pm

Orangensaft wrote:
gold wrote:
Catalin wrote:
* Added spawn protection Variable to Teleporter.

Looks like they have finally implemented a Teleport-Spawn protection like on DN. Very nice.

Nah, it's like taking 50% fun imho : P
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Post by Elohai Tue Apr 14, 2009 10:39 pm

spawn kill is a part of the game Razz
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Post by Orangensaft Wed Apr 15, 2009 8:24 am

Lame ? Mad

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Post by Elohai Wed Apr 15, 2009 7:28 pm

not when you do it xD
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Post by krodha Thu Apr 16, 2009 11:17 am

How it will be spawn protection? by time after teleport? or till when u can control your char? i'm interested cos with my computer teleports lasts really long (and able to go take a beer with friends if dual boxing and porting both at same time ^^).

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Post by Ain Thu Apr 16, 2009 12:21 pm

In DN it affected you till you moved from spawnpoint
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Post by $Erida Thu Apr 16, 2009 1:02 pm

Spawn killing can be realy fun Razz

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Post by Askard Thu Apr 16, 2009 1:46 pm

spawn killing is nooblike i think... because of the reason what krodha said
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Post by Elohai Thu Apr 16, 2009 10:15 pm

if its an enemy you kill him regardless if hes runing on open field or just spawned, right ? Razz
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Post by Allar Mon Apr 20, 2009 4:56 pm

spawn kill is fun, but its also fun when lots of ppl camping in safe zone scared to come out Smile

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